![]() The sweet spot in power-to-production/capacity is a level 2 double spaced room. Level 2 rooms consume ~20% more power than their level 1 counterparts and level 3 rooms consume ~83% more power than level 2s (or 10% more than two level 1 rooms ). Power can also be acquired through lunchboxes.Ī double spaced room consumes 5% more power than two single spaced rooms and a triple spaced room consumes 10% more power than three single spaced rooms. Nuclear reactors, available at 60 population. ![]() Power generator rooms, available from the start.The armory trains perceptions, which helps inside of the water generator and the water purification rooms. The athletics room trains the agility, which improves the performance of dwellers inside of the restaurants/diners and the gardens. The weight room trains the strength of your dwellers, which helps in the power generator and the nuclear reactor. Make good use of the weight room, the armory and the athletics room. Just make sure you have the caps to do so. If you want to make room for the new rooms, then sell/delete your old rooms and replace them with the new ones. If you are going to merge rooms, which you should, then merge them before you start upgrading, not after. You can earn more at a time if you double and triple the size of the rooms by merging identical ones together. The same thing is true with these as was true with the old rooms. The Nuka-Cola bottler will earn you both food AND water. The garden will earn you more food, while the water purification room will earn you more (surprise!) water. The nuclear reactor is used to produce greater amounts of power. As you get to be more advanced in this game, with more dwellers inside of your vault, you will unlock a greater variety of rooms, which earn you far more food, water, or power as compared to the other ones.
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